AI Insights · Timothy · October 2021
Top 5 Disney Games Performance on Unified Platform in Saudi Arabia Q3 2021
Discover the performance trends of the top 5 Disney games in Saudi Arabia for Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 Disney games on a unified platform in Saudi Arabia displayed varied performance trends. Here’s a detailed look at their weekly downloads, revenue, and active users.
Marvel Contest of Champions experienced fluctuating weekly revenue, peaking at around $15.6K at the end of June and gradually declining to approximately $2.1K by the end of September. Weekly downloads saw a peak of 5.9K in the last week of June, followed by a general downward trend, ending at roughly 1.5K in the final week of September. The number of weekly active users also declined from 16.9K to 8.4K over the quarter.
MARVEL Strike Force: Squad RPG maintained relatively stable weekly revenue, starting at $4.4K in late June and ending near $2.6K by the end of September. Weekly downloads fluctuated, with a peak of 2.3K in early July and a low of about 834 by the end of the quarter. Active users showed a general decline from 6.1K to 3.2K throughout the period.
MARVEL Future Fight had a notable spike in weekly revenue, reaching approximately $1.4K in early August, before settling around $452 by the end of September. Downloads saw a high of 2.4K in late August, gradually decreasing to 1.1K by the end of the quarter. Weekly active users remained relatively stable, starting at 21.5K and ending at around 17K.
Pirates of the Caribbean: ToW showed modest weekly revenue growth, peaking at about $902 by the end of September. Weekly downloads remained low, with the highest being around 141 in early August and ending at 71 in the last week of September. Active users decreased from 2K to approximately 1.2K over the quarter.
Disney Emoji Blitz Game had a steady increase in weekly revenue, reaching around $593 in mid-September. Downloads peaked at 1.1K in mid-August but ended the quarter at about 309. The number of active users fluctuated throughout the quarter, starting at 1.1K in late June and settling at 832 by the end of September.
These insights are derived from Sensor Tower data, which provides a comprehensive view of app performance metrics. For more detailed insights, visit Sensor Tower.